Development journal

The invasion,
in progress.

The work behind bringing an unfinished Flash game back to life: its survivors, their movement, and the city they fight through.

Combat / Art

One whole sprite. Every angle.

A firing pose should change the way a survivor aims, never their anatomy. Rebuilding running combat and fixing the size jump.

World / Gameplay

Giving B-more its depth.

Clear skies, painted streets, a textured city map, and infected that fight back. Building a world around the first mission.

Want to see these changes in motion?

Play the developer build